Thespian's Stage is an important piece in the Legacy Dark Depths combo. This involves copying Dark Depths to make a cheap and easy 20/20 Marit Lage token. Barring instant-speed removal for the land, that would result in a 20/20 token for that player. Our opponent uses Wasteland at this moment to make the target fizzle. He also has Life from the Loam in his graveyard. Andrew and Noel are playing a Legacy GPT. Having test played the … So we lost the last game but went on to win the match. 3: Remove an ice counter from Dark Depths. Despite how likely one is to play against Dark Depths/Thespian’s Stage in a Legacy tournament, many players have not familiarized themselves with the exact mechanics of summoning Marit Lage. Thespian’s Stage keeps its second ability and becomes a copy of Dark Depths without ice counters. , : Thespian’s Stage becomes a copy of target land, except it has this ability. Noel controls The Tabernacle at Pendrell Vale, Dark Depths, Thespian's Stage, two Taiga and some other permanents. Dark Depths would enter the battlefield without counters and its ability would immediately trigger. When Dark Depths has no ice counters on it, sacrifice it. Since there are no ice counters on it, Dark Depths’ trigger goes off immediately. We now are playing against a new opponent who is playing Lands. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play. EDH Recommendations and strategy content for Magic: the Gathering Commander In play, we have [[Dark Depth’s]], [[Thespians Stage]], Basic Swamp, Basic Forest, Bayou, [[Vampire Hexmage]]. Our opponent has only a single [[Wasteland]] to interact with us. Andrew controls Stoneforge Mystic, True-Name Nemesis and a Batterskull attached to its Germ token, along with at least three dual lands. Andrew has at least one card in his … This is the bread and butter interaction that powers the Legacy format’s most brutal and efficient Avatar. Dark Depths comes into play with ten ice counters on it. Thespian’s Stage is activated targeting Dark Depths. Note: Thespian’s Stage doesn’t receive the ice counters because it was already on the battlefield, it did not enter the battlefield , and therefore misses out on receiving the 10 counters. The most typical way is, of course, with Thespian’s Stage, but Turbo Depths goes much deeper than that. You are correct that if you copy Dark Depths with this ability that the Thespian's Stage will not have any counters on it. Just showing a way to win the game on turn one with a turbo hex depths deck. We use Thespian’s stage to target dark depths. I am fully aware that getting this hand is unlikely but it is possible. Pro Tip! Dark Depths offers an obscene payoff for anyone who can find a way to defrost it—a 20/20 indestructible flyer—and over the years we’ve seen many different approaches to removing the ten ice counters. we make the first move. However, Dark Depths is legendary and now so is your copy and the sac ability of Dark Depths is a triggered ability that goes on the stack. Way to go, us. If both lands are on the battlefield under your control, and you are cunning enough, then as SBA are checked you choose to keep the one that was Thespian’s Stage. At that time a player receives priority to respond. Stage copy Dark Depths. [card]Thespian’s Stage[/card]-[card]Dark Depths[/card] Combo. If this ability resolves, Thespian’s Stage is now a copy of Dark Depths with no ice counters on it. A permanent entering the battlefield with counters on it counts as those counters having been placed on that permanent: 121.6.
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